AI Insights · Timothy · March 2022
Top 5 3D Anime Games Performance in Australia for Q1 2022
In Q1 2022, the top 5 3D Anime Games in Australia showed varied performance trends in terms of weekly downloads, revenue, and active users, according to Sensor Tower data.
During the first quarter of 2022, the top 5 3D Anime Games in Australia exhibited diverse performance trends across weekly downloads, revenue, and active users. Here’s a closer look at each app’s journey throughout the quarter.
Genshin Impact: Natlan Launch experienced fluctuations in its weekly revenue, peaking at approximately $633K in the first week of January. Weekly downloads were relatively steady, with minor ups and downs, starting from around 6.9K downloads at the end of December and ending the quarter at about 4.4K. The game’s weekly active users ranged from 72K to 86K, with noticeable peaks and troughs throughout the quarter.
DRAGON BALL LEGENDS showed a decline in weekly revenue from around $142K at the end of December to roughly $38K by the end of March. Weekly downloads were relatively stable, fluctuating between 1K and 1.8K. The app maintained a consistent number of weekly active users, hovering around 22K to 24K, with a slight increase towards the end of March.
Honkai Impact 3 saw significant variations in its weekly revenue, peaking at about $101K at the end of February. Weekly downloads were modest, starting at around 579 and ending at 476. The game's weekly active users remained relatively stable, with a minor decrease from approximately 4.9K to 4.4K over the quarter.
Summoners War had a consistent performance in weekly revenue, averaging around $28K to $58K. Weekly downloads were low, starting at 157 and ending at 151. The app’s weekly active users showed a slight decline, beginning at around 12.7K and ending at approximately 11.9K.
The Seven Deadly Sins experienced a peak in weekly revenue at about $46K in the first week of January, but this gradually decreased to roughly $9.2K by the end of March. Weekly downloads remained low, ranging from 211 to 948. The game's weekly active users fluctuated slightly, starting at around 3.8K and ending the quarter at about 3K.
For more detailed insights and data on mobile app performance, visit Sensor Tower.